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Old 04-21-10, 10:12 AM   #5
scrapser
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Submarine simulations are a betwixt and between genre. There's enough interest to garner making the simulation but not enough to make it affordable to produce to completion before release; hence the half-baked strudel and apple pie we keep getting served. I have proposed a solution many times here and hope someone at Ubisoft will eventually adopt the strategy as I think it's really the only solution.

Since this is such a niche market, I really don't understand the over emphasis on piracy prevention. What Ubisoft should be doing is focusing on a way to make sub sim development a formal joint effort...they develop as much as their budget allows, then make the code available to those who would gladly finish the rest. I say make the code available because there are always some things modders cannot fix because it's locked up in the executable files and only the developers can touch. I think this is the biggest stumbling block to get over.
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