Quote:
1) After I ID my ship, set the range, and click the checkbox on the note pad (that supposedly sends the info to the TDC), the notepad itself blanks out. Is that correct? Is that simulating tearing off the piece of paper and handing it over to the TDC station? I was trying to get range and AOB into the notepad and then just dial in the speed from the TDC console -- does that work?
2) Do I need to make two passes -- one to ID the ship and another to set up my run? Or is this something you just get better (faster) at over time so that you can do it all at once? I ask because it says to use the 3-minute rule, and take at least 3 points. Seeing as how I'm supposed to be at full stop (if I understand Wazoo's instructions correctly), keeping a 9 kt merchant in visual range for that long seems challenging.
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I do not use the notepad, nor do I use the 3:15 rule. I use fixed wire.
Fixed wire does not care about range to target. All it needs is a good ship ID (to determine ship length) and time.
Fixed Wire:
1) Point sub and scope at 000 heading just in front of target ship. As nose of target ship crosses vertical reticule, start stopwatch. As tail of target ship crosses vertical reticule, stop stopwatch.
2) ID target ship in recognition manual to determine ship length.
3) Determine target speed using this formula:
(Ship length in meters * 1.94) / time in seconds
4) Turn sub to intercept target track at 90 degrees.
5) Go to TDC. Turn on manual input. Set AoB to 90 degrees port or starboard, depending on which side of the target you are. Dial in speed as calculated above. Turn off TDC.
6) Go to scope. Turn scope until gyro angle reads 000.
7) Go back to TDC. Turn on manual input. Tweak AoB back to 90. Turn off TDC.
8) Go back to scope. Tweak scope until gyro angle reads 000. Go back to TDC and confirm it is still set to 90. If not, repeat 7-8.
9) Open outer doors. When desired portions of target cross vertical reticule, fire torpedoes.