No, RFB is a one-shot deal. There's no real practical way to pull out the environmental upgrades without messing with the rest of the mod. See, the way the AI interacts with the player is interlinked with the environment mods that are a part of RFB.
As for the crew management stuff, that's why there are empty slots below decks for the watch crew. That's the only way to keep the watch crew from being unrealistically injured when the boat is submerged. It's explained in more detail in the manual.
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Thanks for everyone's encouragement and support.
The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too.
http://forum.kickinbak.com/index.php...647a9120c08614
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