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Old 04-15-10, 11:05 AM   #21
audessy
Electrician's Mate
 
Join Date: Dec 2008
Posts: 133
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Quote:
Originally Posted by ddrgn View Post
Ahh ok I see, but you will hardly ever been sunk now right? I never really looked at the zones.cfg in detail before.

I also see what may be causing the torp rooms to not take any damage:

[TorpedoRoomFront]
Multiplier=1.000000
Flotability=30.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[TorpedoRoomStern]
Multiplier=1.000000
Flotability=20.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

Now having these to not destructible does that mean there would be no damage to the subcompartments as well?
Having them set to destructible can cause the game to crash. The reason why is if there's a damaged looking model to replace the zone it will put it in. But if there is none then you get a CTD. So all in all "Destructible=" is only cosmetic.

What may be causing the torpedo rooms to be invincible is out of my reach currently. The "boxes" for the zones are obviously too small and never get hit. Those are in the .zon file of every ship.
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