Quote:
Originally Posted by stabiz
This sounds like a fast paced stress game. 
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It's constant work.

If you don't join a faction, you don't have a solid income and have to do quests or just hunt bandits to pay stuff. When you do join a faction and work for them a bit the King gives you one town which gives you tax income. That's good at the start of the game when you're army isn't that big and you can catch a break... up until your faction goes to war and the opposing side raids your village making it not give taxes for the next week.
There is a way to make towns produce more income, one is building a mill, which sucks. It costs like 4000d, takes 30-50 days to build and gives a 5% boost to income.

Another way is to make economy quests and stuff, which slowly makes the town richer, but the catch is that if it's raided (and you can count on it) the prosperity goes back to 0, so not really worth the hard work.
The fun starts when you get your castle which usually has one town attached to it. At first you're all "Whoa, moar money!

", but then you realise that if you want to keep the castle you need a big garrison which will eat all the money you get from it.

You can always depend on the faction to save yer arse if you come under siege, but there's always a chance that they are busy with something else and you lose the castle.
I'm not sure but I think the castle garrison thing is bugged, as you should only pay 50% of the wages when units are in garrison, but the wages seem a bit too high atm.