View Single Post
Old 04-09-10, 03:44 PM   #54
mcarlsonus
Weps
 
Join Date: Aug 2006
Posts: 362
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Capt_Sluggo View Post
Along with counting all the shortcomings, it would not hurt to step back and look at SH5 in a broader sense...
where else are you going to find (much less for a paltry sum roughly that of 3/4 a tank of gas) a "game" which places you as an FPS-type moving avatar inside of a complex, fully controllable and fully-rendered 3-D vehicle...

After 25+ years and 10 major revisions and all the financial muscle and savvy that Microsoft brought to bear, and the subsequent efforts of outsource programmers, you do not get up and walk around inside a Flight Simulator 747 en route. Not even when it is sitting still on the tarmac. Instead, you use key combos to "slide" your viewpoint, usually to a place that has been left undefined. That or "jump" to pre-defined fixed positions, exactly like SH3/4!
Based on your earlier post quoted above: clearly, it wasn't me who began discussing similarities to FPS's!

The comparison you seem adamant about supporting regarding similarities between MS Flight Simulator and SH any-version remain invalid. As a pilot with a ATP Certificate, I've spent many hours with MS Flight Simulator perfecting such things as instrument approaches in zero visibility conditions and partially disabled navaids. I frankly don't give a whit about whether the door's been shut properly or getting up and walking about the cabin. I'm sure others do, but, entertaining the masses is NOT the simulator's, "raison d'etre!" I've never used - or even SEEN - MS Combat Flight Simulator, though. Maybe that's more what you had in mind.
mcarlsonus is offline   Reply With Quote