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Old 04-09-10, 03:41 AM   #44
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
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Quote:
Originally Posted by Magnum View Post
Yeah I know, the main problem here is the retard AI. But if the AI would be smart enough, actually the AI could build up a very dynamic mission and even campaign. Is this possible?
You know, it's really hard to help someone who won't give any feedback, or respond... Have you tried any of the AI mods?

Quote:
Originally Posted by JScones View Post
Can one go specifically to, say, grid "AM52", or "BF17", or would one just randomly roam the seas?
In SH5, you get two missions, a campaign mission and then a patrol mission. The patrol mission will tell you to go to a certain place and patrol round there. It's not a KM grid reference, just an icon which you steam to. The mission patrol area will be inside the much larger area where your campaign mission is, so you are in effect being sent to patrol in certain locations, according to the current priorities of BDU. Sure, you can sink a few ships on the way, but it won't count towards the campaign goal if it's not within the right area.

When boats were ordered to the US coast for Operation 'Roll of Drums' or 'Drumbeat', then the boats were orderd to not attack anything on the way, unless it was 10,000 tons or greater, as the aim was to detroy shipping around the US coast. It seems reasonable to have these campaign goals not count shipping sunk in other areas. If shipping is sunk off the coast of England, that shouldn't really count towards operation 'Drumbeat'. If you don't sink anything, after a few days you'll be ordered to a new patrol area. You can if you like completely ignore your orders and go harbour raiding, or off to see New York or Canada, but it won't help with BDU's goals.
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