Not seeing the forest for the trees
Along with counting all the shortcomings, it would not hurt to step back and look at SH5 in a broader sense.
There must be money-is-no-object comparisons within the halls of NASA or JPL or Livermore Labs. But where else are you going to find (much less for a paltry sum roughly that of 3/4 a tank of gas) a "game" which places you as an FPS-type moving avatar inside of a complex, fully controllable and fully-rendered 3-D vehicle, itself within a first class simulator worthy of real world comparison? The closest you'll get in PC-land is "as real as it gets" Flight Simulator and that's not even close.
After 25+ years and 10 major revisions and all the financial muscle and savvy that Microsoft brought to bear, and the subsequent efforts of outsource programmers, you do not get up and walk around inside a Flight Simulator 747 en route. Not even when it is sitting still on the tarmac. Instead, you use key combos to "slide" your viewpoint, usually to a place that has been left undefined. That or "jump" to pre-defined fixed positions, exactly like SH3/4!
I'm amazed that SH5's first implementation of this innovation is so incredibly good. The fact that they did it and not only retained but improved upon the surrounding environment (graphics, e.g) is, well, truly significant. So what if the crew dialog sucks? A lot of "great" features of SH3/4 were not yet implemented? That will all come, and more.
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