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Old 03-30-10, 08:25 AM   #9
Arclight
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Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Wow, most people buy high end cards for ultimate eye-candy, kinda forgot there are peole who just want smooth frames no matter what.

Some things to note though; prerender limit needs to be activated for Direct3D, only gets picked up automatically for OpenGL. extension limit and triple buffer can only be forced for OpenGL games; I honestly can't name 1 example of a modern game that uses OpenGL.
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