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Old 03-29-10, 11:21 AM   #6
Nico71
Medic
 
Join Date: Sep 2001
Location: Germany
Posts: 168
Downloads: 145
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Quote:
Originally Posted by HundertzehnGustav View Post
For example he wants a product that works well, right from the start.
Let unssay... he has no clue about fora, no idea of modding or subsim, and plays SHIII unpatched, and enjoys it.
Enjoy unpatched SH3? Hardly! SH3 was, at the time of release, in a pretty poor condition. I don't know why many people glorifiy SH3 as the Holy Grail of sub sims, especially in it's early form. Don't get me started on all those bugs it had. Just one example: A major bug in the SCR-layer of the campaign spawned all instances of scripted units of different time frames at once in the same place, making them crash and sink. As a result, the map was effectively wiped off any scripted traffic. Port traffic, ASW groups, historical events, whatever. I remember it so well because it was me who had the thankless task of going through each and every unit on the maps and all its instances, fixing this bug. It was a huge task! Eventually it was officially fixed in the second or third patch, I don't remember. I picked this example for a reason, BTW. When the issues with AI scripting in ports was mentioned, I suspected that something like this might be going on here, a problem with the scripting layer. Not the same problem, and not necessarily the AI per se. But when I saw it for the first time, my very first thought was: 'Oh, they screwed up the script layer.....again!' Not sure if this is really the case, but might be worth further investigation.
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