Quote:
Originally Posted by ddrgn
If you think balloons on your map with accurate real time information along with the type of ship with a radius showing its sensor range is realistic, well than, what can I do but laugh. You crazy people are so skilled but hardly no how to mark a contact on a map when you see it. Sad really, IMO anyone playing with these updates on sucks hard at this game ;]
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Who said anything about the stock system in SH? Who would play any SH game unmodded to remove stuff like that, anyway?
Bottom line is that contact reports should be on if the game was designed properly. The captain is the captain, and should
never have to plot unless he prefers to interfere with someone else's job.
The whole point is that the contacts plotted on the chart should ONLY be a function of the observations of the captain (player).
You observe, and bearing gets plotted.
You take a bearing and range, and bearing and range (the range YOU got) gets plotted.
No, the sensors should not be on the map, the map should look like a chart with pencil marks on it, period. It should not update in real time, either. Only via observation—and the skipper (YOU) should have to set which contact you are observing if you have the men plot more than one. So if you observe one liberty ship on the first observation, then mistakenly observe another on the 2d, your plots will be entirely wrong.
The plotter can default to drawing a course line ahead X minutes at a time as a straight line pencil mark.
What is sad is that the player is required to play with contacts off to have any sort of realism, AND do the job of a crewman instead of fighting the boat.
So you miss the point, the stock plotting system is 100% unrealistic either way. It needed to be thrown away and redone with SH5, but instead it's the same as SH4 (entirely broken).