View Single Post
Old 03-28-10, 11:21 AM   #6
wamphyri
Lieutenant
 
wamphyri's Avatar
 
Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by bigboywooly View Post
lol arrived at same conclusion myself earlier

SH3 units deff look better with out the additional textures
BUT
No damage model - shells go right through
AI needs altering to new ones plus a lot more I guess
When I was trying to sink the yamato for fun I noticed something odd. A torp with a magnetic trigger would hit it fine, but an impact pistol and the torp would go right through it like the 88's shells do.

Plus nothing I tried would get the o-map to show. I tried everything. I'm no graphic artist but was wondering if it's possible to somehow get the o-map to combine with the texture map. I tried using blender to import the 3d model, apply the texture and the o-map then I would try and export it as one texture, but I don't know enough about any of that to do it right, or if it's even possible (instead of having the sh5 3d engine do it).
wamphyri is offline   Reply With Quote