I've started to work with Etheberge on trying to add some photorealism to the emblems. Here's a start on just a few:

these are all at 25% ... i haven't worked with any .dds texture files but I'm hoping someone has an idea on how to get them from .png into SH5, and retain its alpha channel. I can't on my mac at the moment, unfortunately, so I can't look into the process
.