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Old 03-24-10, 10:03 AM   #12
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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To do it with the eqp file, the objects you'd wish to move need to already be known so you can place them.

You can also make a real clone, and move the bits around—far easier in SH4 with S3D, open ship, move stuff, save ship. Done, trivially. Dunno about SH5.

If SH5 also reads dats, you could perhaps add some SH4 ships that you have altered easily with S3D?

(seems possible given dan's post, below. S3D is your friend, you can bang out all kinds of goodness in that case).

Last edited by tater; 03-24-10 at 11:18 AM.
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