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Old 03-18-10, 02:41 PM   #12
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Quote:
Originally Posted by Ducimus View Post
That is legacy code from SH4 UBM. It wasn't even a true grid system used by the game. It was total eye candy. An overlay on top of the mission map. Better then nothing i suppose. Regardless, the mission system was still SH4's version..

To illustrate:
- the SH3 version was, you directly assigned a grid. The game acknowledged this grid in code. You were there, or you were not. It didn't use lat/long coords at all.

- SH4 /5 version is, you place a map zone. Size the map zone however large you want it, and tie it into your mission objective. To give the ILLUSION of a grid, you had to load it seperately, find the grid your mission happened to be in, and type it into the mission description.
Yeah, was afraid of that, bigboywooly indicated as much as well.

Shame it doesn't use the hardcoded method, though I guess it leaves the door open for adding a playable Allied side. Would appreciate to see the 'faked' grid first though.
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