Quote:
Originally Posted by Paul Riley
A note about AF and AA,regardless of how powerful the graphics card the game STILL must fully support those graphics options,otherwise you can still run into problems,not so much with performance but with artefacts and other glitches,but I personally doubt it in this case.I think there has been a thread in the past about SH3 having problems rendering AF properly,someone will have to clarify on this though.
On my card I have a special graphics option called 'super sampling' ,and this enhances transparency effects,with no apparent slowdown,other than the usual 'near port' fps hits everyone gets.
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Actually I have the following settings in my nvidia control panel
about sh3.exe :
Anisotropic : forced x16
(you can force anisotropic filtering to any image, this includes games that do NO anti aliasing at all)
Antialiasing - Gamma Correction : on
(improves color quality and reduction of jaggedness)
Antialiasing : forced x16xQ
(the xQ provides better image quality at a small performance cost)
Antialiasing:Transparency : Application controlled
(not really used in SH3)
Maximum pre-rendered frames : forced 3
Multi-display : forced single display
(I got 4 screens but only use one while playing. I need to force
this to get max performance from display being used when playing)
Texture filtering : Quality
Triple buffering : forced off (I dont use vsync, so triple buffering
does nothing)
While vertical sync turned off can and does produce tearing in
game when scrolling horizontally (top portion of screen being
out of alignment with botton part) you get more FPS anytime
with vert sync turned off.
Works fine, I get no artefacts.
Using a Nvidia 9800 GTX+ 512 Mb from Club 3d