Quote:
Originally Posted by U-Bones
IMO a happy medium on the AI/sensors would be a better starting point than either stock or the current AI mod. Making them give up in 5 minutes ( or 15 for that matter ) just seems like the wrong way to prevent reacquiring. It should be because they "guess" incorrectly and look in the wrong place long enough for you to get away, ie REALLY part of the AI as opposed to just being more aware.
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It will require testing. My thinking is more along the line of increasing slightly the passive sensors of the AI, increasing more strongly the active sonar and increasing the time before contact lost until 30 mins.
This way the ability of an escort to just hear your boat before or after an attack is not omniscient, but if they find you, they will look for you for a longer time and be able to hold contact better with active sonar.
from my point of view, the big problem is trying to figure out how far and deep the passive sonar of escorts should extend. Now that we can "see" the escorts sonar, it is easier to figure out how it works and the impact tweaking can have. For example, this was from Ducimus's first WIP AI mod:
my boat is silent running at depth of 120 meters (390 feet) and the passive sonar of a veteran skill 1942 escort still extends out to 800 meters. It does not take much tweaking of the sonar ability or thermal leyer to create results which are out of whack. (note this is only for illustration purposes:this has now been cut back in the latest mod).
the problem is finding the happy medium so that it is not too easy or too hard, while maintaining the illusion of "realism" within the constraints of the game system.