A keel shot has a higher damage modifier. So its best to try a keel shot.
One thing that i figured out is that the stock torpedo damage isnt working that great. You often hit an enemy ship, you see it burning with 3 holes and 2 hours later it still sails home.
With this mod i dont know why but fire actualy does damage and a ship will have flooding which i never noticed before.
Seems like it has something to do with the new damage values
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