03-08-10, 01:28 PM
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#12
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Silent Hunter 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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Quote:
Originally Posted by tonyj
ok list of bugs then:
1) hydrophone operator only has 2 options - nothing about following targets or sweeping. CCIP you added that via keyboard.
2) surface next to a destroyer 3 times, didn't notice me.
3) rammed by destroyer - no damage
4) men, keep rotating when talking to them
5) sub doesn't sit on the bottom, floats abt 5m above it - atleast shadow does
6) no auto target - manual leading??!? even on auto
7) can't tell chaps to leave deck gun
8) can't find amount of ammo i have left in deck gun
9) have 2 types of map - tactical and main map - bit confusing
10) going up and down ladders not easy
11) conversations don't work properly - same conversation
12) moral set to zero when reloading
13) can't find out about weather
14) sub on rails to some extent
15) shadows clipping badly
16) slow explosions
17) bad explosions animations - sometimes very very slow (have 285 gtx)
18) depth charge leaves no effect on surface
19) gunfire very slow, doesn't animate properly
20) not enough guys in sub
21) clipping issues with men
22) no way to find out heading
23) no morale after save means at high TC you die as it never drops out and destroyers kill you
24) some guys have no options when talking to them other than leaving dialog (map guy)
worst of all, the morale bug is crippling - equivalent of the 'A' CTD in sh4 as TC doesn't drop out and men refuse to do anything.
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Dont know if that has been posted before, but saw this post at the Ubi forum from the Dev team which seems to directly address some of the points above:
Quote:
05.03.2010
Surface next to a destroyer 3 times, didn't notice me.
The actual detection system is tuned on various parameters light, fog, object size, etc. Based on the day / night conditions your crew cannot spot instantly the enemy ships all the time. We decided to make the scene illumination more friendly for player there is no pitch black, the fog is not 100%, etc unlike the crew AI who has all the penalties (realistic simulation). Also the current reporting officer is updating you every 1 minute (in the initial version there was 4 minutes, so this may let you believe they dont do anything at all). The reason we decided to make crew report every minute, not every 5 seconds for example is because it can become annoying to listen to that guy reporting the same thing over and over.
No auto target .
Periscope has now two types of firing system. One manual where you need to determine the target speed, range, AOB, etc in order to find the solution and one where you need to estimate the torpedo trajectory by analyzing the map. Compare with the previous SH, where in auto-target mode you simply select-and-fire, now you actually need to estimate target course, based on the map information, watch target through periscope to see its speed and finally use your combat experience to predetermine torpedo trajectory.
Can't tell chaps to leave deck gun.
You can secure the deck gun by talking with the Watch Officer. You can find him either in the Crew Quarter or on the Bridge when the submarine is at surface.
Have 2 types of map - tactical and main map - bit confusing
Basically there is only 1 map with different functionality tactical map is used when at battle stations and have specific information displayed on it, while the strategic map has different role and information displayed. While a bit confusing, it was necessarily to have this kind of separation, otherwise the map would have become clustered.
Not enough guys in sub
We have place in the sub only the guys at the current stations or doing maintenance activities on board of the submarine, which are around 20-25 guys. The other guys up to 40, are resting in the Crew Quarters. Having 40 guys in submarine would have made player movement and character interaction quite difficult.
Some guys have no options when talking to them other than leaving dialog (map guy).
You can discuss only with some guys on the submarine, specifically petty officers or officers. Also these guys have different dialogues only in some campaigns, and this is specific for each of them both in the numbers of options and campaign.
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http://forums.ubi.com/eve/forums/a/t...8591082387/p/1
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