Quote:
Originally Posted by Tomi_099
It looks very nice, you can show us how you do that?
I think that interest us all! 
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adjusting the [HDR Exterior] file Code effects night/ dawn / day/ dusk all at once. =Lights.Cfg file within SH5
no seperate editing on this.
took me a while to blend it all to the right amount that i liked.
this code below controls the outside lighting rays and bloom.
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[HDR Exterior]
SunMultiplier=1.0 ; multiplier for the sun color
EyeAdaptationTime=0.5 ; the time it takes for the eye to adapt to the new exposure
GaussBloomDeviation=9.4; ; Deviation factor for the Gauss Blur & Bloom
GaussBloomMultiplier=2.10; ; Multiplier for the Gauss Blur & Bloom
StarEffectMultiplier=0.20; ; Scale for the stars effect
LightShaftsStrength=0.04
LightShaftsDensity=0.7
LightShaftsDecay=0.90
LightShaftsWeight=2.20;1.00
LensFlareBlur=1.7
EnableColorCorrection=1
ColorCorrectionFilter=data/filters/ColorCorrection/hdr_exterior.cfg
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inside the uboat light effects bloom
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[HDR Interior Submarine]
SunMultiplier=1.0 ; multiplier for the sun color
MiddleGray=1.0 ; regulates the scene exposure
MaxLuminanceScale=1.80 ; controls how much the eye adapts
LightOffset=0.103 ; a larger amount means less glow from the bright pass
EyeAdaptationTime=10.0 ; the time it takes for the eye to adapt to the new exposure
GaussBloomDeviation=1.0 ; Deviation factor for the Gauss Blur & Bloom
GaussBloomMultiplier=0.70 ; Multiplier for the Gauss Blur & Bloom
StarEffectMultiplier=0 ; Scale for the stars effect
BloomEffectMultiplier=2.15 ; Scale for the bloom effect
LightShaftsStrength=0.08
LightShaftsDensity=0.8
LightShaftsDecay=0.98
LightShaftsWeight=1.60
LensFlareOffset=2.5 ; amount of light that goes into lensflare (relative to LightOffset)
LensFlareMultiplier=0.05
LensFlareBlur=0.7
EnableColorCorrection=1
ColorCorrectionFilter=data/filters/ColorCorrection/hdr_interior_submarine.cfg
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uboat bunker pen
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[HDR Interior Bunker]
SunMultiplier=1 ; multiplier for the sun color
MiddleGray=0.1 ; regulates the scene exposure
MaxLuminanceScale=10.00 ; controls how much the eye adapts
LightOffset=0.2 ; a larger amount means less glow from the bright pass
EyeAdaptationTime=2.0 ; the time it takes for the eye to adapt to the new exposure
GaussBloomDeviation=4.15 ; Deviation factor for the Gauss Blur & Bloom
GaussBloomMultiplier=1.5 ; Multiplier for the Gauss Blur & Bloom
StarEffectMultiplier=0 ; Scale for the stars effect
BloomEffectMultiplier=0.183 ; Scale for the bloom effect
LightShaftsStrength=0.022
LightShaftsDensity=0.6
LightShaftsDecay=0.97
LightShaftsWeight=1.0
LensFlareOffset=2 ; amount of light that goes into lensflare (relative to LightOffset)
LensFlareMultiplier=0.3
LensFlareBlur=3.0
EnableColorCorrection=1
ColorCorrectionFilter=data/filters/ColorCorrection/hdr_interior_bunker.cfg
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i did tweak also the bloom , but not added to much. many people dont like it when its increased to much. also brightend the uboat bunker.
...................... have fun tweaking, ...
i like mine
enjoy all.