Quote:
Originally Posted by jimbuna
I must confess to playing 'no fatigue' because I like to concentrate on other areas of the game.
In RL the crew were expected to rotate without the Kaleun putting them to bed or giving them a wake up call.
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Do you know offhand whether or not using the "No Fatigue" model via SH3 Commanders does anything to the bits of programming that control other aspects of crew health, i.e. them getting wounded in action? As opposed to just killed outright when the kaleun really screws up. Cuz we were kind of wondering about that.