Quote:
Originally Posted by Sailor Steve
True, but I've seen both sides of the complaint. Someone not too long ago pointed out that the AI in Aces Of The Deep was close to perfect, and with less than 10% of the coding in SH4, so why couldn't they get it right, or keep it right. Looking at that from the other side, with a game more that 4GB in size the chances increase dramatically that no matter what they do they're never going to catch it all.
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Sadly, yes, they're not going to catch everything. I don't expect them to. All software has bugs, and not all of them will show up often enough to be caught in testing. Some of them may be rare enough and small enough in affect to not be bothered with.
But the patch is being released on release day. They had time to know some of what was wrong, create a fix for it, get the patch ready for the consumers, and put it on the servers on release day.
That tells me they knew they were releasing a faulty product. And they know the customers would roll over and accept it, because that's they way it is done.
Imagine I were selling cars, and said "Hey, I'm releasing model X on March 2nd", and then proceeded to take your money for one. March 2nd rolls around, and you show up to pick up your car. I hand over the keys, and say "Come back in about an hour. We'll have the brakes ready to install then. Also, the gas tank leaks, but we're working on a patch for it. For now, work around it by not putting more than 4 gallons in it."
How long would my car company last?
Quote:
Originally Posted by Philipp_Thomsen
There's no such thing as "ready".
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But there sure as hell is such a thing as "unready".