Quote:
Originally Posted by razark
I remember quite a few games I played back in the DOS days that didn't require constant patching, or a patch on release day. I think the ease of internet access has led to a drop in quality control.
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True, but I've seen both sides of the complaint. Someone not too long ago pointed out that the AI in Aces Of The Deep was close to perfect, and with less than 10% of the coding in SH4, so why couldn't they get it right, or keep it right. Looking at that from the other side, with a game more that 4GB in size the chances increase dramatically that no matter what they do they're never going to catch it all.