Quote:
Originally Posted by ddrgn
Do yourself a favor and fire using what you see as your track in the attack map. On 100% realism, that solution he offers will not hit its way off, he doesent update the speed, the range etc.
He only shows the direct line to the ship on the map (bearing).
If you fire with his solution which isn't complete you will miss.
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you're not even making sense.
The path you see for your torpedoes are the actual path they will take. It has nothing to do with target bearing, range, or speed.
There are 3 dots, corresponding to different time intervals.. of where they will be at future points in time.
When you lock up a ship, you will see that same type of information coming out of the front of the target ship (though with map contacts off, you wont actuall see the ship.. just the line). The speed and heading is done automatically for you. The direction of the line is his heading (it updates in realtime.. .ie he turns, the line changes). The dots are spaced out according to his speed.
All you have to do is move your scope around to align one of the torpdoe's intervals with one of his intervals and fire. The ship and torpedo will converge at that "interval".
There is no solution involved. No input of data.
I just hit a ship 2000m+ away, and never entered anything. The torpdoe's impacted right where it was supposed to.
Again.. this is with the TDC turned OFF.