Thread: Manual Plotting
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Old 02-24-10, 12:44 AM   #42
Frederf
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Quote:
Originally Posted by Hitman View Post
haven't been able to find such stuff, probably because it simply never existed (As I haven't found references to it either). German officers went to a common naval school, where they were taught all matters common to all type of ships, and that included artillery and torpedo shooting. I know there were official text books, but I have NEVER seen mentions of specific phraseology to the level of detail in the US manual for submarines.
I'm coming to the same conclusion as well. I'm trying to get a good hold on what makes a good Silent Hunter 5 targeting interface; what is too automated vs. what is too clinical vs. what is too "off the hip."

Quote:
In the US periscope (Find a picture of a museum boat conning tower and see it for yourself) the captain would peer through the ocular and move the stadimeter handwheel BUT the results in bearing and distance was not read by him through the ocular, but instead by an assitant who placed himself at the back of the scope, and whose only function was, when the captain shouted "Mark" to red the bearing vernier on the roof, and the wiz-wheel indicator for distance, which is placed in the back of the scope! (Where its operator would never see it).
I'm aware that was normal procedure, the "periscope dancing partner" but if you look at SH4's periscope the stadimeter whizwheel is on both sides back and front.

Quote:
through the ocular and saw in a partition the bearing indicator
Wait, big deal! The ocular view was partitioned such that the bearing was visible through the eyepiece? And stadimeter result?


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Quote:
Originally Posted by Steeltrap View Post
One thing I wonder about this 'new' system in SH5: how do I set it up so that, after setting AoB and speed, I can just point and shoot for ANY target?

Remember the great 'fast 90' method? I used to set up all my solutions in SH3 using the mathematics i.e. compare the target course with my own, work out difference hence set a dummy 90 AoB when the periscope was pointing at the right bearing; the only thing that mattered then was speed and torp depth.

How do you do that in SH5?
Having the AoB update with the periscope bearing (like SH4's EasyAOB and I believe real life German U-boat) effectively makes the AoB wheel a "target course wheel." In other words, when you turn the periscope the AoB changes such that the target course doesn't change.

Watch http://www.youtube.com/user/Subsim#p/u/5/t3sOA-UWk74 at 1:25, 2:50. Notice how the AoB changes as the periscope is moved. I think that when "Bearing: Follow my Periscope" mode is on, AoB updates in this way. This way Fast90 and similar "Auto AoB compensation" works just fine.

Quote:
Originally Posted by Thomas Kenobi View Post
You misunderstand. I'm not referring to the objectives handed down by the HQ or the mentality of the captains. I'm referring to the absolute objectives set down by the game, i.e. Sink xxxxx tons of enemy shipping or the mission is failed and you have to repeat it.

In those terms the only objective is to stay alive.
You say that if you don't meet objective X you "fail" and have to retry the mission/campaign segment? Are you sure? Maybe it is a branching question. Play Campaign A, if score>X then goto Campaign B, if score<x then goto Campaign C.

This is OK right? Even if it is very hard to goto Campaign B it is not as though your "failed" by going to Campaign C... just a different path.
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