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Old 02-23-10, 07:13 PM   #4
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
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Quote:
Originally Posted by scrapser View Post
Back to my main point about the concept of developing a high end simulation. I think Steel Beasts is the closest to what I'm talking about. It seems to be working.

I'll ask this question. Does anyone here know or have the connections to pose this idea to the most likely company/developers who could give some feedback and maybe explain why or why not it would work? I'm not suggesting Ubisoft Romania but obviously they would be one of the groups of people to ask.

As far as I know, nobody has put this question directly to anyone during an interview. It's usually to talk about the title about to be released or the next E3 convention and what to expect.

My guess is that it wont work for the simple reason that its not as profitable (if at all)

1) Ubi want a silent hunter title to compete with other action/war games on offer from other publishers. (Silent hunter does have a bit of 'ive-never-tried-a-sub-game-before' novelty to its credit)

But the higher price tag could easily scare off potential new and casual gamers, I doubt that beefing up the price tag and selling to the hardcore minority would any where near compensate for those losses of sales to the broader market.

2) Also, to devlelop a sim to the detailed standards and quality expected by most simmers - the devs would would probably require near enough the development time and budget for all three of the last silent hunter games combined.

Not gonna happen.
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