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Old 02-23-10, 12:48 PM   #4
Turbografx
Old Stormalong
 
Join Date: Dec 2007
Location: The Gret Stet of Loosiana
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Quote:
Originally Posted by Bilge_Rat View Post
Maybe I am missing something since I have read/seen the same previews/articles/videos everyone else has, but what piece of info makes everyone think this will be more lite than SH3 or SH4 when released. From what I can see it is will have the same realism settings as SH3/4.

Well, it appears to inherit many of the shortcomings of SH3 (unmodded) e.g.

Lack of attention to detail in models and bugs carrying over from past games e.g. conning towers, propeller spin, submerged crew etc.
"Zippy" ships
Health point system
Cylindrical navigation
Lack of specific control (engines, trim, ballast)

and adds some new ones:

Quote:
Crew abilities:
Crush depth - knowing how to handle the systems, the chief engineer, can increase the maximum depth for his boat.

Maneuvering - The submarine will turn faster either surfaced or submerged.

Reveal hidden enemies - Based on intuition and experience, the sound guy, can unveil hidden enemies where nothing seems to be.

Total revealing - An experienced sound guy is able to offer you more information about the hydrophone targets than usual. You will be able to see on your map all contacts as if are in visual range.

Warheads specialist - A veteran Torpedoman is able to adjust the torpedo systems in order to obtain a longer range and higher damage.

Pre-heat torpedo - Pre-heating the torpedo systems just before the firing, the torpedo damage and speed will be increased.

Suppress fire - the guns crew will open fire against enemy gunners suppressing them, lowering the enemy guns damage and accuracy.

The gunner knows how to use the ammunition suited for the right situation. The damage is increased for all weapons.

Navigator skills can lower fuel consumption.

Ability to "magically" know via radar-like mini-map the enemy line of sight / detection range (you can close this minimap).

Imprecise TDC controls
Now, I never played SH3 or 4 without mods, I waited 4-6 months before I got either. That said, I don't think SH5 will necessarily be any MORE gamey than 3/4 but I wasn't happy with those at release either. I was hoping the next game in the series would incorporate the best improvements from the mods as standard. I continue to live in hope that eventually things will get better at some point or that another group will start making subsims (fat chance they would be any better).

I was introduced to the subsim through Wolfpack, Aces of the Deep and Silent Hunter. These, while certainly far from perfect, had a number of realism features absent in more recent titles (before modding). My judgment also comes from the perspective of an avid flight simmer, a genre which has many very high-fidelity products.

I think SH5 may very well be a good platform for modding, and 6 months down the line I will buy it. I just don't think I would really call it an accurate simulator straight out of the box. Ubi marketing agrees, the game is classified as "action-adventure".

Last edited by Turbografx; 02-23-10 at 01:00 PM.
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