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Old 02-23-10, 03:34 AM   #318
Stiebler
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Join Date: Oct 2005
Location: London, UK
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Hallo H.sie again!

Nice to see you in this NYGM thread.

Essentially I am handling the NYGM mod alone now, although Der Teddy Bar will always offer support. But for some months now he has been heavily involved with designing/getting-built a new house.

More importantly though, several key modders are always keen to help to improve NYGM, because they appreciate NYGM's attention to realistic game-play rather than to 'screen-play' (ie, graphics). I won't mention names, because I'd be certain to forget someone and thus I would offend them.

So my role is:
1. to fix errors that I spot while playing NYGM myself (which I do, all the time).
2. to incorporate exceptional mods made by others, that are relevant to NYGM's philosophy of game play. So your 'colour-scheme hull-damage mod' is certain to appear fairly soon. And I'm hoping for something special too in the manual targetting interface, from our esteemed modder and moderator Hitman.

To answer your specific question about entry dates for Allied warships:
All should receive update equipment as the equipment passes the date for entry into the game. In game play, it is very clear that Allied escorts become much harder to avoid as the game proceeds, so the mechanism is working. (Presumably it works for other super-mods too.)

I'd be happy to incorporate your proposed randomisation of late equipment availability into NYGM, as an optional mod. Thank you for the offer.

Stiebler.
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