Quote:
Originally Posted by ParaB
This.
It's nothing new that the gaming industry wants to switch over to a subscription-based model in the not-so-far future. The 1st step is tying games into an account system, which also handily prevents the re-selling of games, since we can't have people buying cheap, second-hand games, no Sir!
The whole DRM-issue has really not much to do with copy-protection but all the more with profit maximizing.
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There is a difference between profit maximizing and fleecing the customer.