Quote:
Originally Posted by Méo
Correct me if I'm wrong, but DRM had already been used in other games before.
Did the average customer accepted it?
|
I can't speak for ALL titles that might have a DRM equivalent.
What I meant was the specifics of
this system when applied to an
off line, single player game.
There's plenty of anecdotal evidence that a lot of single player devotees are not inclined to accept this system when there seems little to recommend it from potential customers' perspectives. That's why I suggested the business model, applied to this particular title, seemed potentially to be problematic at best.
An alternative is using Steam for verification, with a monthly requirement for re-verification, otherwise allowing off line play between those times. I suspect most players would not have anywhere near as many objections to such a scheme vs. the current proposed OSP.
That's before we consider the issue of consumers being forced to have a different account etc. for each publisher, which again flies in the face of customer-friendly thinking.
Cheers