Quote:
Originally Posted by jdkbph
Re the "TDC" - I'm sure it's not laziness... it's budget, schedule and priorities.
For instance, if you put 50% of your resources into the graphics (environment, facilities, people and ship modeling, and the 3D interiors), another 20% into sound (voice acting, effects and music) and another 20% into the 1st person interface... what's left for stuff like TDC dials?
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Actually, I disagree. I think the devs made this submarine game the way they wanted to....from a Captain's perspective. Whether that was a good decision or not will depend on how it sells.