View Single Post
Old 02-12-10, 11:20 AM   #24
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default

Quote:
Originally Posted by oscar19681 View Post
Whats next?

* shadows again?
* lighting effect?
* the upper left corner of the conning tower is 2 cm to small?
I don't believe the initial post was about nitpicking, even if you want to make it sound like it was.
One quite important aspect of the u-boat 'feel' is that everything is very narrow and cramped. Simply because they stuffed a lot of machinery and personnel as close together as possible to save materials, make the whole thing harder to detect, etc.
If you disturb that feeling by making the interior look too large and open, you destroy one important aspect of the whole atmosphere and immersion, at least for some people. So I can quite understand this point, although I would say that one should wait how it really looks in motion and so on.

Its probably a similar thing as with cartoons: There emotions are presented totally over the top which in the end makes them appear more real. If you want to really let the player feel the narrowness of a u-boat you should probably overdo it a bit to create the same feeling that people have when they visit museum boats today.
ichso is offline   Reply With Quote