Quote:
Originally Posted by Schultzy
So, while perhaps it's engaging in semantics, it's no less valid to say, that as a player, seeing (for sake of argument) a pop up box offering the player a level two soup upgrade: crew don't tire as quickly, the suspension of disbelief is eroded.
It sounds and feels more like a we're playing a game, which we don't want to be reminded of.
I'm not entirely sure it's a case of a better idea being needed, rather that the current idea be better implemented. Make the levelling up less overt. Give it context.
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Well if the game actually says "level 2 soup upgrade" then yeah, my disbelief will not be very suspended.

Do we have that much information on how it's been implemented?
Edit:
ichso, I like the sound of that!