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Old 02-03-10, 10:11 AM   #10
Egan
Admiral
 
Join Date: Sep 2001
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Quote:
Originally Posted by Mikhayl View Post
I still have a positive feeling towards the game (if looking past the "thing"), but yeah some things are worrysome.

The most used view/station in all SH games is the map, and we haven't seen anything meaningful about it except that at 0% realism the enemy ships will have colored vision cones, and we can steer the sub with an arrow on the map. How do we navigate? Still GPS? something else? Plotting? Map notes?

Then obviously targetting, nothing shown about it.

Then the targets, on the website we have cool renders of ships that you would seldom encounter in a "realistic" career, safe for the 2 destroyers. Where are the merchant ships? How many of them?

I understand that there's no point doing a full review before the game is actually out, but usually new games advertise their "features". So far the features advertised are nice but hardly the most relevant to a sub sim.
The lack of any concrete information on any of the 'nuts and bolts' aspects of the sim is worrying not least because this is the sort of stuff that gets simmers all hot and bothered. I'm 100% with you on that. The screenies of ships that we are likely to never see let alone sink is something that UBI have been pushing since before SH3 came out and was a worry then. It no longer bothers me. Its all about using a powerful image to sell the product and I'm fine with that.I just wish they would show us some manky old tramp steamer occasionally. Compared to the ships you saw in Aces of the Deep, every shot I see from SH5 makes me feel like I'm living in the future and of all of it's possible fault, ugliness will not be one of them. It's so beautiful I want to buy it flowers and write it poems.
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