Quote:
Originally Posted by Ducimus
Sure, and while we're at it, lets make the Type 21 be developed earlier, say in 1940, so it could be commissioned by 41. Force radar development sooner too. Then change the enigma codes on a monthy basis while we're at it. Having done that we could cut Englands lifeline and force them to capitulate by 42 and we'll all sing Deutschland Uber Alles while toasting our knights crosses at Unkle Karl's casino bar celebration party.
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You are still speaking as if we all have some kind of warped fixation with the germans winning the war or something. I live in the UK -and im sure as hell glad they didnt.
Everything you mention above, would involve very crude and deliberate tampering with historical events.
Sinking or Saving Ship X because you happened to be at a certain location at a particular time is not the same thing at all.
Like it or not, the freedom to go anywhere and sink anything pressents the player the possiblilty to deviate from history.
I know we all want it historical, but how do you suggest the players historical decrepencies (or blunders) be handled by the game?
Sure, ackowleging and responding to them goes against historical events (possibly).
But at the same time, totally ignoring them makes the SH world less belivable and forces a failure where there shouldn't be one.
Damned if they do, damned if they dont?
Im refering to the Bismark example, not the 'uboats swinging it around for an axis win', and certainly no
major war/technological progressions where there weren't any, obviously that would be wrong on so many levels.