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Old 01-28-10, 11:41 PM   #9
John W. Hamm
Watch Officer
 
Join Date: Apr 2007
Location: Timbuktoo
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Quote:
Originally Posted by Kapitanleutnant View Post
Maybe you could kind of "half-ass" it. As I said the game tracks the speed and direction of the wind, right? So perhaps that could somehow be taken into account when ordering a speed?
So, you order 9 knots, the game then checks the wind direction and, if you're sailing into the wind, the ship automatically starts a beating animation.

The most difficult thing would probably be setting up all the animations for the rigging that would be necessary.
Agreed I thought about the animation last night, that would certainly be difficult, however given the complexity of the waives it should be possible and not to mention there are the jap and Chinese fishing boats in the game and if memory serves they have sails.
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