Quote:
Originally Posted by Molon Labe
That "mod" is DW 1.03, which had some pretty major ship control issues. He's found a way to use them to his advantage, that's all. It shouldn't be possible to do that in DW 1.04, the "auto planesmen" keep that from happening. The input of the rudder might even be overridden at high speed or something to that effect--the rudder command ends up being a "max performance turn" instead of something that sends the sub into an SUV rollover.
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I have DW 1.04 installed and tested this manouver.
So I went into a singleplayer mission with 'show truth' on and let someone fire a torpedo and waited til it started homing in.
At about 0.8nm it started homing in on me so I did my insane dimitri as described above.
The torpedo got completly confused and lost it's tracking on me and went by.
Tested it a second time firing a 65cm torpedo and steering it back to my boat in active homing.
It nose dived down right at me but then suddenly it lost it's homing and simply continued forward. In the picture you can see below the torpedo simply continued forward without making any turns, a bug? You're right the manouver doesn't make the boat go 80° down, only 45° now but it still works as good as it did back then, or even better lol. Torpedos normally make the most artistic turns, they get you 100% no matter how fast you're diving or turning. But for some reason, this manouver confuses them completly.
So, with my secret trick revealed, you have a lifesaver for the worst case scenario at your hands, take it or leave it :P
Same here...torpedo completly confused and passing me without making any turn for another half minute or so.
and another test. all 3 out of 3 tests succesful. This actually works better than in 1.03 lol!
peace