Quote:
Originally Posted by goldorak
No you're not playing a fictional scenario.
And the reason is that whatever you do, and no matter how many ships you sink the strategic conditions WILL NOT CHANGE.
The course of the war is set in stone, from the moment you sail out in 1939 until 1945.
The missions are generated on historically correct data and there is nothing you can do about it.
Thats why as good as it is, the dynamic campaign in SH 3 is just a very very impressive random mission generator.
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This is entirely something I'm feeling that people are missing from the entirely of the situation they're placed in with these games.
The only way to have a truly dynamic campaign where your ideas of shifting the balance of power to an Axis/quicker Allied victory is to create an entirely different war, perhaps set on a different planet, yet with remarkably similar weaponry.
The complaints lodge are not without some validity to them, but my time with going from SH3 to SH4 brought about a shift in the way I think about games, and how I enjoy them. We, as game playing individuals, are entirely at the discretion of our supposed masters, and will only be that way so long as we continue to allow them to be. I find while, with every sequel, and every new game coming out, the availability of the internet, and the dedication of players has created sites like this, and with it the insurmountable complaints of players and their narrow minded responses.
Simply put: the magnitude of the undertaking coming along with games today is spectacularly overlooked. Modeling for video games; creating and implementing is something that is neither to be overlooked, nor taken for granted. Remember, for every individual piece that has to be introduced to the game, it has to be created by hand from an individual, then passed along to another individual to digitally render the image, then add a number of layers, and the list goes on and on.
To create something that would be pixelated, or otherwise sub-par, in today's environment, is a death sentence for both the IP, and the company itself. While it would be nice to see all these sorts of things, placed into a game, with the option of every single one being added and removed at the whim of the player, we have to understand that as not the 10k said, but the most likely 500 or less players; the small margin hardcore enthusiast hold is something that can be easily overlooked, and without major repercussions.
To summarize; We must understand, and have the ability to understand, why decisions to remove, or leave out, simplistic and often minor additions to the game, are simply for the better.
And to satiate my natural urge to be a jerk: If you don't like it, mod it.\
Edit: tl;dr