Quote:
Originally Posted by scrapser
By "basic aspects" I mean the physics being modeled for the most part. Submarines must surface, dive, move forward, turn, etc. If there are sea states then the boat will be impacted by waves, current, wind and so on. For torpedoes it's the same thing as well as all the other ships and aircraft. The TDC calculations are pretty much trigonometry which is an absolute and you factor in any applicable variables. Sonar is sonar...radar is radar...what's so hard to write the code for such things?
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Er, last I checked my SH3 boat could surface, dive, move forward, and turn. And it got "impacted by sea states". So, what's the problem exactly?