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Originally Posted by Sailor Steve
After all this you still can't figure it out? What we meant by 'dynamic' was actually random. SH4 was exactly the same, but had some scripted events, such as pilot rescue, commando and spy insertion, supply delivery etc. This was actually exactly what SH1 had, but with improvements and additions.
One of the things some people asked for was true dynamics, i.e. your actions could elicit some reaction from the enemy, maybe even change the outcome of the war. They don't seem to have gone that far, but it looks like there will be AI resposes to your actions, including throwing more forces into areas where you've left your mark.
No, what they have said repeatedly is that it's random with some scripted events (like SH4) and some dynamic reactions thrown in. "Dynamic" means that the campaign itself is capable of reacting, changing and growing.
Whether they have actually achieved that goal remains to be seen, but you keep harping on this same theme over and over and over again, and you don't seem to be listening to what's been said. Every time they give a new explanation you wait a day and bring it up all over again.
Sorry to rude, but this time you really got to me.
ps. Back when the 'dynamic' discussion was going on for SH3 I stopped thinking in those terms after someone made the distinction (even back then) between 'random' and 'dynamic'. After that I started calling AOD, SH1 and SH3's way of doing things "Career Mode".
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If it is random with some scripted events that would be OK but that is not what I am reading, and many others I bet, what I see is:
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1) Starting a new campaign and have to complete a competency course before being given command of your boat, and each time you start a new campaign you will have to go through this again!!
2) We will start from a predetermined point and given orders to follow, once done will either return to port or given new orders, these orders are predefined to historic events.
3) As historic events progress the starting point will change to reflect this.
4) Depending on the outcome of events (depending on the orders given) the next starting point may change to a random, limited, number of starting points.
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Once the campaign has been completed starting a new campaign will be basically the same thing, this will happen over and over, the only random change will be as in 4) above.

I hope I am wrong, and although it may not be exactly as I describe I fear it will be similar!
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JU_88 Said:
The Devs have said its an improved dynamic campaign & explained how it works about ten thousand times already.
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Please explain it to me then, I haven't seen this!!

A discussion here would clear this up.