Quote:
Originally Posted by IanC
Like I just finished saying, you don't think it would add greatly to the immersion? But try hard to imagine it, the boat rocking back and forth, you walking through men at work, heading for your bunk, then up to the bow to see the progress of the torpedo loading, etc...
I personally think immersion (sense of being there) is very important in a simulation.
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To be fair, the sentence before the one you quoted in my post is...
Not to say some level of views aren't important to the general 'feel' of the sim, they are. It's a question of degree.
So I didn't say it doesn't matter, it's a question of
how much it adds and
how it does it versus what development opportunity was lost by choosing this path.
Cheers