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Old 01-10-10, 11:14 PM   #5
Steeltrap
Grey Wolf
 
Join Date: Mar 2001
Location: Sydney, Australia
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Quote:
Originally Posted by mookiemookie View Post
But that doesn't quite make sense to me. Why would the presence of a commander in a compartment equate to an increase in damage control efficiency? Unless he was an engineering specialist before becoming a commander, that makes no sense.
As I said in my post,

While that example has issues of its own in realism (and I'm not attempting to advocate it), it can show that this might be more than simple prettiness.

So perhaps we should wait to see
how the 1st person is used before drawing any conclusions.

My point here was not that the example I gave made sense and/or should be implemented, rather it was an attempt to say it's technically feasible they might make moving around in first person do something other than simply provide pretty graphics.

I am of the opinion that the mechanics/gameplay are the important parts - this is meant to be a simulation, after all - so my preference is to focus all efforts on that IF there's a resource constraint forcing a choice between accurate simulation and 'pretty internal views'.

Not to say some level of views aren't important to the general 'feel' of the sim, they are. It's a question of degree.

If walking around the boat doesn't alter gameplay, then I, too, tend to feel there's little point in it.

I've expressed this view consistently throughout discussions on SH5.

Cheers
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