Quote:
Originally Posted by Randomizer
in a U-Boat you have five perhaps six compartments and a sameness that will lead to boredom pretty fast, probably faster than the Modders can generate new faces and text.
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Perfect, SH5 will also simulate historically realistic boredom
I hear what you are saying. Yeah, you may be right. But another way to look at it; in SH1, Aces, SH2-3-4, and many subsims, the main game consists of leaving port, ramping up TC until you encounter something, then go to the bridge and scope, intercept and fire torpedoes, then evade. That is the gamplay pattern, and it could be considered repetitious too?

I'm not displuting what you say, but I think adding the RPG and full interior could add to the cycle of gameplay that already exists in an SH game.
Quote:
Originally Posted by Sailor Steve
Before SH3 we never even had 'limited compartments'. Some old-time players are still of the opinion that no matter what SH3's 3D views brought to the game, Aces Of The Deep still had the better gameplay, and is still the greatest sub sim of all time. I disagree with this, partly because modders were able to fix some of the troublesome parts of SH3, and partly because the 3D harbors and interiors really did increase the immersion, the feel of being there, dramatically.
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I rarely disagree with you and I sure ain't doing it here

I remember when SH2 came out with no control room screen, all you had was the background to the periscope. Does that make a difference? Well, does to me. Every step you can take to bring the player into the game is a good one. Does that mean that AI and realism are not as important? Not at all, but nothing wrong with trying to do a good job on both. Does anyone want to go back to pre-SH3 and no crew? Pre-SH2 and very limited views on the bridge?