Quote:
Originally Posted by JScones
So, your detailed post is based on three vague comments? And you don't consider it speculation?
You now say "I have no idea how the damage system in SH5 works", which is a full admission that you are speculating.
Anyway, as an aside, I find it funny how hypocritical some people here can be. Someone sees a screenshot and speculates that the visible healthbar*=bad, and it's instantly dismissed with equal speculation (usually written like it's fact) that it's good. Yet, if someone criticises the speculation that it's good, God help them...
*insert any SH5 feature here.
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You've not criticised my "good speculation", all you've done was criticise ME, call me a hypocrite and then used your own words as a shield to prevent me from defending myself without appearing as a speculation fan-boy. And if you do that, at least don't use a plural. That offended me more.
When it comes to SH5, I'm an optimist and I have very high expectations from the game. So every time I see missing features (which I had hoped for) in either screenshots, trailers or dev comments, I'm probably more disappointed than others and I voice my concerns in strong terms. Some features however have been pounded by the community although the devs have stated repeatedly that the player will be able to turn off features and they've also made improvements in those areas both in terms of realism and user-friendliness.
"Q: Will we be able to turn health bars off?
A: Yes.
Q: Will the damage system be like the one in SH3?
A: No, it's much better, we've implemented realistic boyancy"
What more do you want? They've said they added buoyancy and you've seen a flood bar above the ship. How is that not proof of what they've said? It's as good a
fact as the fact that SH5 will be about the Atlantic war, because they said it is (maybe they're lying and it's about Fleet Boats). Sure, it might not be a GOOD representation of the Atlantic war, and the buoyancy system might suck, that's why I said that I can't know yet how it works (good or bad). The rest of my post was just an example as to how even a simple hit-point system can approximate real physics to a good degree.