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Old 12-15-09, 03:05 PM   #73
Sailor Steve
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Join Date: Nov 2002
Location: High in the mountains of Utah
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Quote:
Originally Posted by codmander View Post
1. can fire a torp without a crewman in the torpedo room
Torpedoes weren't fired from the torpedo room, they were fired by pressing a button in the control room. Otherwise it would take so long to pass the order to the torpedo room that the eel would never hit the target. You only needed crew in the torpedo room to reload them. Kind of like the gun crew on a battleship.

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2.can lock on targets with scope even though you cant see target
Fixed in most of the supermods, as far as I know. But you're right, there ought to be a limit to distance and conditions in which you can lock on. Likewise a limit to the same for WE identifying target for you.

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3 weather
True, SH3's weather-sticking problem is pretty bad. If you've read the thread on things that they say have been addressed, SH5 should have dynamic weather fronts, location-related weather and water-and-sky colors based on location as well.

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4.more of a middle ground AI destoyers ((either really stupid or super deadly))
I hope so. We'll see.

[quote]5.radio reports just for your u boat.((your orders))[quote]
Fixed in SH4.

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6.GIBRALTAR IN CARREER
They talk about weather in the Med, so it should be there. We hope.

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7.GPS map room
I assume you mean SH3 has it and it shouldn't. I disagree. I think SH5 should have real-life navigation, half-and-half (for us dummies who like to pretend but aren't very good at it) and GPS - all as options.

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8.time compression and target ID ((you can tell an enemy ship from nuetral/freindly just through tc))
I've never noticed that. Hmm...
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