Quote:
Originally Posted by Dread Knot
But then you come up against the problem of what cascading effects altering history has on your simulated Battle of the Atlantic. The British wouldn't just be sending convoys routinely in a business as usual fashion across the Atlantic if the Bismarck is sitting with two battlecruisers in Brest and the Tirpitz is nearing completion. Would the game framework be able to realistically handle all the changes?
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I'm sure that Bismarck will sink in 1941.
I remember that the game responds to the player's actions. If you defend Bismarck is probably that the AI will send more ships, for example 4 English battleships against Bismarck. The player even if he wants do not sank all main ships.
I you lost all torpedoes you must return to homebase and Bismarck may be lost anywhere & anytime for example at next day (by planes, submarines, other taskforce, minefield).
We command only one small submarine - you cannot change of result of war similar like you cannot destroy all ships in convoy.