one really more easy way to do this :
do the TMA, launch fishes and as soon as they are on the right path, +15° on one, don't touch to the path of the second and -15° on the third
same result, you don't corrupt your TMA, you don't lost time, and you don't need to pause the game.
this is for guided torpedoes
for unguided :
assign the torpedo to the solution, then swith to snapshot =>
the bearing of the snap will be automatically the one already computed for the solution
then +15° and -15°
avoid as possible to corrupt your TMA
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