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In my GWX + SH4 effects game, the merchant ships already fire star shells at night, but not in the day. Is there some sort of issue I'm not aware of?
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I presume you're referring to Racerboy's "GWX+SH4 Effects" mod.
Racerboy assigned four special nodes (M96-M99) to each merchant ship, by supplying a .CAM file for each, a most ingenious idea which works well for those ships which permit it (eg NKSS).
Unfortunately, ships from IABL's merchant fleet do not permit this solution - it doesn't work. (If you check Racerboy's GWX +SH4 mod, you will find the .cam file is missing for IABL's widely released M35 and M36 ships, presumably because RB found he could not make it work either.)
NYGM has a complete set of re-zoned, well-tested, stable merchant ships from IABL for which I cannot get appropriate .cam files to work either. I think it's because the NKSS ship has lots of nodes called cfg#NKSS_1, or very similar (I forget now), but IABL's ships have a mish-mash of named cfg# node names.
So I have adopted a different route. Just about all the merchants in NYGM have at least one unused deck gun platform, depending on the year. I fitted Racerboy's star-shell cannon to one of the unused gun platforms. It fires whenever the merchant would have fired a deck gun, if it had one on that platform. This means there can be no differentiation between day and night when firing star-shells (in my implementation), because guns fire day and night.
Does it matter if star-shells are fired during the day? Of course it does not! Just pretend the star-shell is a distress signal. [Edit - changed 'at night' to 'during the day'.]
I'll bet no one ever realised that I charge consultancy fees for this kind of work. All readers, please send me $100 (plus $15 agency fee for Uncle Neal Stevens).
On second thoughts, I'll waive the fee, because I've just discovered I can't find the contract.
Stiebler.