Quote:
Originally Posted by Sailor Steve
I don't mind the concept of the crew rising in experience, as long as it doesn't actually say "Ivor Krauss has 232 EP." Having the crew do their job better as they gain experience is only natural. On the other hand, they shouldn't be able to do the impossible. Having an engine room filled with the best technicians available still wouldn't make a Type VII uboat go 22 knots.
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ya i hope "special abilities" is gone forever but i dont want to see the renown anymore so do away with just the renown itself.
get rid of the system where ship x = this much renown and go with a formula system based on completed missions + time it took you to complete missions (maybe) + and your officer performance/proficiency reviews
isnt this how you advance and get promoted (or not) and determines if you are offered any upgrades for your sub in real life?
i just want to see other things taken into account other than sink ship x and get renown now go buy a better gun