Quote:
Originally Posted by AVGWarhawk
As far as the cannon, sinking ships after hitting it with one torpedo is not how it was done in RL and I hope you are not playing it that way.
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You sure make a lot of assumptions about how I play without having ever seen me actually do so. I just hope that it's simply a matter of my score seems impossibly higher than yours and you're trying to figure out how, and not the other more obvious reason. Get my drift?
To respond to that; no, I fire spreads of 2, 3 or 4 depending on:
Submarine type (number of tubes)
Torpedo Type
Year
Target Type
In the eary war years, it's almost always 3 or 4 torpedoes unless firing stern tubes on a boat that only has 2. Once the torpedoes get reliable, I tend to fire 2 at a smaller target. Any more is just a waste if you know how to shoot straight. Also, you may be interested to note that all those S-boat kills where done without using the tdc, because it shouldn't have one.
And no, the deck gun was not there for ornamentation. Like all weaponry, (even the .30 cal machine guns stowed in the conning tower that can't actually be used in game) it's used when the tactical situation says that it's the best course of action. No more, no less. You go ahead and do whatever research you feel you must. I've already done a lot of that for this thread and I'm busy.
Quote:
Originally Posted by AVGWarhawk
Well you answered your own question. RSRD reduces traffic over stock but perhaps increased singletons by up to 97%. Not sure how you arrived at that figure but at any rate, it keeps the game interesting but not overly crazy with traffic.
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No, it doesn't reduce traffic at all. Just removes the convoys puts new ones in and leaves the singles alone. At least that's how it looks from where I'm sitting. Does not keep the game interesting at all, it's just target practice.
You may as well just load and play this day in and day out (click me). If you ask me, once you know how to shoot straight, that's just dull. I don't understand what you don't get about this? BTW, wasn't really a question in that.
Quote:
Originally Posted by AVGWarhawk
Also, if you do not reach your patrol zone the game considers your command a failure. So blowing through your torps on the way to your patrol zone is a bad idea.
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That's a gamey justification if I ever heard one. Unless command had a special reason for sticking you there (like a suspected invasion fleet moving through the area which you would be briefed on), I would think command would be overjoyed that you sank enough ships to make the trip worthwhile regardless of whether you reached the designated patrol zone or not. You do not win a war by avoiding any and all targets of opportunity. In fact, if you did that, I think you just might be looking at a mutiny or at least a severely damaged reputation. Anyways, what I do to make the game happy is go to the patrol zone and wait the required time to complete the objective, even if I have no ammo.